This is massively improved from the original (for those that played it) which would drop into the teens constantly on destruction events.”Īnother concern was that the skills featured in the DLC, 74 of them which were tough to earn, would be out after launch. The worst dips we’ve seen are to 26/27 in certain moments. The frame rate averages 30 FPS now on a wide range of systems. Everything in the code and data is either frames 30, assumes 30, or hard-coded to expect 30 FPS. “The entire engine was built around the game running at 30 FPS. He also explained why it won’t run at 60fps. It was funky, certainly, and that’s part of its DNA.” That’s subjective of course, but we’re trying to capture and preserve what PD was, not re-create it. “We didn’t have source is the major reason, and also because for a 2004 game, it holds up well in comparison to other games from that time. Isgreen first noted that the original assets were used because the company didn’t access to the raw texture files. Why is this the case? Adam Isgreen, Creative Director at Microsoft Studios and who’s speaking in the above interview, took to NeoGAF to clarify several things. That being said, it won’t run at 60 FPS and actually re-uses the original assets from 2004. Phantom Dust Remastered may not be the brand new game that was hyped at E3 (and which was subsequently put on hold by Microsoft) but at least it’s something new for the Xbox One.
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